<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Dronesim Devlog - itch.io</title><link>https://bitona.itch.io/dronesim</link><item><guid>https://bitona.itch.io/dronesim/devlog/1573035/signal-sight-missions</guid><title>Signal, Sight &amp; Missions</title><link>https://bitona.itch.io/dronesim/devlog/1573035/signal-sight-missions</link><pubDate>Fri, 03 Jul 2026 10:46:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New analog-FPV look — a PS2-era feed with posterized color, dithering, scanlines and a subtle fisheye. Your video isn&#039;t clean digital anymore; it&#039;s a radio link. Signal degradation — push toward t...</p>]]></description></item><item><guid>https://bitona.itch.io/dronesim/devlog/1572760/real-world-terrain</guid><title>Real-world terrain</title><link>https://bitona.itch.io/dronesim/devlog/1572760/real-world-terrain</link><pubDate>Fri, 03 Jul 2026 01:24:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4MjU1MjU3LnBuZw==/400x224%23c/LEHg8R.png"/><p>Replaced the procedural map with a real place: the Sebexen valley (Lower Saxony), built from lidar elevation data + OpenStreetMap Roads, water, forest, and 628 buildings (with gable or flat roofs) now...</p>]]></description></item></channel></rss>