View all by bitona
bitona
Follow bitona
Follow
Following bitona
Following
Add To Collection
Collection
Devlog
More like this
Related
Dronesim
←
Return to Dronesim
Devlog
DroneSim v0.8.0 — the sim talks to real ground stations now
July 27, 2026
by
bitona
MAVLink v2 telemetry. The whole airspace streams out over UDP as standard MAVLink, so any off-the-shelf ground station can watch a flight — no plugin, no adapter, nothing to configure. Point QGround...
Continue reading
Missions, NPCs and drone Backups
July 26, 2026
by
bitona
P7 turns the sim into something you can play. Three releases, one theme: give the airspace stakes. P7.1 — Missions Objectives now have a HUD. A panel lists every target, bottom-right. Each row shows...
Continue reading
Quality of Life and HUD Update
July 07, 2026
by
bitona
P6.5 — Grounded Start, Powered Strikes, and a Real HUD The whole squad now starts parked on the ground at the launch pad instead of hovering in mid-air — hit TAKE OFF on the menu and everyone laun...
Continue reading
Swarm and Objectives Update
July 05, 2026
by
bitona
You're not alone up there anymore. Launch with a squad of physics-based follower drones flying in formation behind you — not scripted markers, but real quads with their own motors, so everything tha...
Continue reading
Signal, Sight & Missions
July 03, 2026
by
bitona
New analog-FPV look — a PS2-era feed with posterized color, dithering, scanlines and a subtle fisheye. Your video isn't clean digital anymore; it's a radio link. Signal degradation — push toward t...
Continue reading
Real-world terrain
July 03, 2026
by
bitona
Replaced the procedural map with a real place: the Sebexen valley (Lower Saxony), built from lidar elevation data + OpenStreetMap Roads, water, forest, and 628 buildings (with gable or flat roofs) now...
Continue reading